Mesh Terrain Generator
A downloadable asset pack
MTG is a terrain generation tool built in Unity 6 by Oneak.
It lets you quickly create and experiment with vertex-driven environments in your Unity projects, ideal for prototyping. The tool generates terrain during runtime using Perlin noise for elevation, and terrain setups can be recreated using a seed code. It builds mesh directly from code, so there is no Unity Terrain object involved. Aimed at advanced users, it's great for demoscene use, background generation, or procedural environments. The infinite chunk loader allows endless maps, suitable for flight simulators, racing games, or open exploration. It also includes full first-person controller support using the "new" Input System, which alone adds strong value to the asset
โจ Features
- Procedural mesh terrain generation
- Unity 6 + URP compatible
- Commented code
- Runtime GUI (terrain size, noise, water, seed)
- Use World Codes to save and load terrain setups
- Infinite terrain with adjustable chunk loading
- First Person Controller to spawn player into the scene for exploration
๐ Tutorial and Source Code
Before purchasing this asset, you can explore its block-based fork. It's open source and a great way to learn how it's built on GitHub
๐ฆ Download & Install Instructions
- Download package
- Create a new Unity project
- Import the provided
.unitypackage
- Open the scene: Terrain Generator
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Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files: